-- GENERATED SPELL FOR [Animated Laborer] --


function spell0_32267(pUnit, Event) --@Puncture Wound,n/a--
pUnit:FullCastSpellOnTarget(48374,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_32267', 5000, 1)
end

function Sorts_32267(pUnit, Event)
local choix_sorts_32267 = math.random(0, 0)
if choix_sorts_32267 == 0 then
pUnit:RegisterEvent('spell0_32267', 1, 1)
end
end

function mob32267_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_32267', math.random(1500, 3000), 1)
end

function mob32267_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob32267_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob32267_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(32267, 1, 'mob32267_Action')
RegisterUnitEvent(32267, 2, 'mob32267_Leave')
RegisterUnitEvent(32267, 3, 'mob32267_Kill')
RegisterUnitEvent(32267, 4, 'mob32267_Die')
